![]() ![]() Clothes Make the Superman: Shirt and hat equipment grant combat cards and special abilities.Cat burglars look like skinheads and are absolutely in love with cat jokes. Levelling up simply increases their HP, and doesn't carry over to the next quest. Class and Level System: Classes dictate what skill deck a character starts with.The "Showoff" passive, granted by way of A) the Long Coat shirt or B) playing a Swashbuckler, involves banking physical damage every time you fully block an attack.Once you have his whole deck in-hand, it becomes more-or-less a Fantastic Nuke. He also has several cards that increase his Hand size. The Cartomancer skill Card Storm does magic damage equal to the size of his Hand.Some can be spammed indefinately until you find yourself doing enough damage to clean out a boss' entire stock of hearts if you're lucky. Certain skills add a point of damage to the next ability of the same damage type as themselves.Chandelier Swing: Used word-for-word as a defensive skill for the Swashbuckler, which blocks 3 physical damage.Still a lifesaver in a pinch, surprisingly. Flagellate costs one heart and heals 3, for a total of 2. The Most Holy Grail Knight also has, of all things, a healing ability that is used this way. Cast from Hit Points: Barbarian/Irritable skills damage the user but do huge physical damage.Captain Obvious: A tip on the loading screen reads, "Watch out for unblockable attacks! They go straight through your blocks.".The trophy for beating her is a C&D letter. Captain Ersatz: The Boss "Generic, Non-Infringing Princess" is one for Elsa.Dungeoneers complain about you putting down dungeon tiles without monsters or loot in them, for example. Breaking the Fourth Wall: Every class, but the Cartomancer is really mouthy about it.The Bosses themselves are not too thrilled to meet you again to a point where they will sic The Ivory League - the group that would normally hunt them down - at you. Boss Rush: In the Very Definite Final Dungeon.Body Armor as Hit Points: Certain armors grant a character +1 Heart.The Berserker: The Barbarian Class and enemies with the "Irritable" descriptor.Their young, Adorable Snowmen, have All Your Powers Combined. There are Disagreeable snowmen, who have a pair of Nature skills, Honourable, Dishonourable, and Respectable snowmen, Formidable Snowmen, and Profitable Snowmen, who have the ability to tax your earnings in any quest you encounter them on. ![]() They have several subtypes, and only start with "Abominable Snowman". Bigfoot, Sasquatch, and Yeti: Snowmanable monsters, an enemy type from the Ice Cream Headache DLC. ![]() Bare-Fisted Monk: Ice Cream Monks, introduced in the Ice Cream Headache DLC, gain +1 to all Physical attacks as long as both of their Hand slots are empty.The "Retribution" passive attacks for one Magic damage if the character takes 3 damage.Some defensive skills have special effects that proc whenever they block an attack.Against Spam Attacks, it's quite the punishment. The Artificier card "Reflecting Ray" does Magic damage equal to the ammount taken that turn.Artistic License Economics: Despite the fact that you never pay your dungeoneers and they have the approximate lifespans of houseflies, an endless number are willing to sign up.Armor-Piercing Attack: Unblockable skills.Averted to some degree with the boss rematch available once you clear off the entire region, pitting you against a random boss dungeon. Anti-Grinding: Not that you need to grind since all levels reset upon victory, but a dungeon is locked once cleared. ![]()
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